Announcements
     
MML Expansion January 22, 2007
     
Just like the title says, the project has been delayed indefinitely. Read here for further details.
 
MML Expansion April 11, 2006
     
Hey everyone. If you are just viewing the Main Site, you've missed out on a lot of news. MMLEx that we all know (and most either ignored or hated) is gone. We have been remaking the engine game from scratch since around December, on a C++ engine. The new engine will be better, in the fact that it will not slow down on most computers, and it will feature a more full fledged engine, much more comparable to MML2. Check out the forums on http://MMLS.PROBOARDS7.COM for a more comprehensive update on the status
 
MML Expansion August 08, 2005
     
The MMLEx Part 1 demo is far into development. The Part 1 demo will include part of part 1. It will include most features that will be in the full game, including voice acted cutscenes, and reaverbots. Look forward to this one, this will be the first major release for MMLEx.
 
MML Expansion July 13, 2005
     
After a bit of work on the Alpha 6, we stopped finding bugs in it, so it is no longer an alpha, and a beta release would be near impossible, since most my beta testers have disappeared. I'm looking for a server to host it rather than my own

How to navigate the menu
The menu is heavily incomplete in this version, and all there is, is a generic rocket we found online and trees.
1. put your mouse on the rocket
2. when it zooms in click the rocket You should appear in teh ruins

How to navigate the ruins
W - walk Forward
S - walk Backward
A - walk Left
D - walk Right
Space Bar - Jump
Shift - Open doors
Q - Turn left
E - Turn Right
Mouse Left - Shoot
mouse - Aim up and down

There is a known error with the Buster, first off, he shoots from his hand, secondly, the shots sometimes stick to MegaMan, if that happens just move your arm or move backwards. Any questions or comments would be appreciated, since we are planning to do something very big very soon.

DOWNLOAD HERE (12MB)
 
MML Expansion June 30, 2005
     
Right now as we speak, a new movement engine is being developed. This movement engine is the next. This movement engine is a complete redesign, because our skills are much better than the original engine we had been working with. The current engine, is already farther along than the 10 month old one, which means we are making great progress. The alpha testers are very pleased with the engine so far even in the Alpha 4 stage, saying it was less buggy than the beta 10 engine, and more functional. We have a video of the movement engine in action below, it demonstrates the Alpha 4 version of the engine. Alpha 5 is the current build right now.

http://69.14.48.109/a4vid.exe

If the link does not work, or you wish to leave comments on it and are registered at the forums, post at the A4 video thread.
 
MML Expansion June 01, 2005
     
MMLE is moving at the fastest pace since we started right now, making all kinds of adjustments for B 11, including a near finished walking engine and fighting engine with an entirely new set of animations and a new animation system. We have the new MegaMan model even being used for the Beta, this is truly a graphical overhaul that will please any Legends fan.

We have added new model images and videos today to hopefully spruce up some kind of fan activity.

In a less happy note, we are SEVERLY short of modelors and artists for the game, if anyone can help, email me at JMC_47@Wowway.com. For more information post in the MMLEx thread at the Mega Man Legends Station & The Main Gate Forums.
 
MML Expansion May 18, 2005
     
Today, We bring you the first public release of MegaMan Legends EXpansion, it's just B 10, which was an AI testing arena, but now due to its stability, we believe it is ready for public use. As you will notice, there are many problems with it, if you have been following the forum, you know these errors, which include:

Missing polygons, bad collision detection, one directional, missing sounds (download sound patch to fix) and many more errors.
None of these are serious, so we give to you the first public release.

1. Download B 10 (last news post)
2. INSTALL INTO THE DEFAULT DIRECTORY
3. During installer INPUT THIS EXACT CODE 9200-5206-8958-9369
4. Install sound patch
5. Have fun with this early beta

Do not report bugs or errors to me, and also, do not say it sucks, this is not supposed to be a demo, but we needed to release something, and the AI arena is the only stable thing to release, so do not expect a fully ready game or anything. If you have issues with the interface, that are not errors, post on the MMLS/TMG forums.

Enjoy, JMC47
 
MML Expansion April 01, 2005
     
This is Build 10 of the Zakobon Beta, with multiple errors fixed and a functional AI. We also have added sounds.
ONLY BETA TESTERS CAN DOWNLOAD THIS BETA
If you are a beta tester and need a beta code, state your forum name in a email to JMC47 or Not my name.

http://69.14.52.172/mmlexinstallb10.exe

Sound Patch for Beta B 10: http://69.14.52.172/MMLExSOUNDPATCH.exe
 
MML Expansion March 31, 2005
     
MegaMan Legends EXpansion first beta released. This is only for beta testers, and it is their responsiblity to get a beta code from me. I may contact the beta testers myself, but it is still the beta testers responibility in the end. The Beta is just a zakobon demo with a functional main menu. The controls are Up arrow, Control to shoot and to turn use the mouse.

http://69.14.52.172/mmlexinstall.exe

List of known issues:
1. Bombs move like they are in slow motion
2. Collision is hit and miss at times
3. Our AI is very stupid
4. Zakobon do not collide with each other
5. Bombs don't explode correctly
6. There is no sound or effect when you hit a zakobon
7. Reaverbots don't make sounds
8. MegaMan has missing polygons
9. There is no music
10. MegaMan does not get damage from spinning attack
 
MML Expansion March 25, 2005
     
Be sure to check out the three latest screenshots that have been added to the collection, under the Beta heading.
 
MML Expansion March 24, 2005
     
Now that the reaverbots are working* we now face more difficulties with making the game. We want to put a video up, but the reaverbots are dumber than dirt, often firing at too high of an angle, plus there movement of pan (rotation) is instant.

*We have just done tests and little fights, they respond to the player and collision, but no more
 
MML Expansion February 20, 2005
     
After over a month of safe keeping from the public, MMLEx joins The Main Gate, this has been kept between fab, Not my name and I for over a month, but now the site is ready and I hope everyone enjoys it, because we enjoyed making the site.
 
MML Expansion February 16, 2005
     
February 15th and 16th, these days are considered to be 6 months after MMLEx was created, also one of these days are 1st anniversary to the forums, congratulations fab and the rest of the MMLS mods.
 
MML Expansion February 12, 2005
     
After almost 6 months of work, we finally got all the code working, so that means that we are now past Pre-alpha testing. Our buster Database is also done, allowing a fully functional buster part system.
 
MML Expansion December 25, 2004
     
This was supposed to be the release date of the original game, not a demo but the game, yeah, as you know this didn't happen, but the longer it takes us to make the game, the better it will turn out
 
MML Expansion November 04, 2004
     
The first version of the engine was released, though do to problems, we scratched the engine shortly after words do to inefficiency
 
MML Expansion Unknown, 2004
     
The project name is now MMLE, Standing for MegaMan Legends Expansion, this name is chosen because... well we couldn't think of anything else
 
 
     
MMLE Template Main
Welcome to Megaman Legends Expansion, also known as MMLE or MMLEx! This site is part of The Main Gate, and home to the 3D fan game which is certain to make waves in the Legends community once completed!